Thursday, October 31, 2019

Moving To Patreon Platform (with Status Quo Preserved)

Before I begin talking about my decision to move to Patreon, I would like to let everyone know that I will preserve the way of how I do things here; as in there will still be a publicly viewable post with a free mod (my favorite 😃).

As for the reason of the move, patrons who have been with me since my first post will know, my journey with skin mod started back when I was playing another NCSoft game - AION. And what triggered me to learn skin mod is because of my frustration with a costume that I deemed wrongfully colored. Even though the Game Manager acknowledged the error after I submitted a ticket, nothing was done. My 'volcano' finally erupted after months of waiting with no action from the GM and so, I took things into my own hands - learn to mod. And that bring us this Blog today.

Over the years, I had made and shared close to a hundred mods, fulfilling some requests by you guys along the way. However, I mostly created only one version of the mod for each outfit; and like how I find the outfit that started me on my journey imperfect, my mod may not be perfect to each and everyone of you (beauty in the eye of the beholder, as the saying goes 😃). As such, I started to think about how wonderful it would be if everyone can have a mod that is close to their perceived perfection.

For example, the patron who requested for the Yun Colorful Silk mod actually only wanted the two huge pieces of translucent cloth (I call them wings 😅) removed. But for other players, they might like to keep the wings but hate the pin and rose on the chest. Some might prefer naked legs, while some prefer leaving the pair of leggings on.

From there, I started to think about making different versions of the mod. But thinking further, I feel that this is still incomplete. Firstly, with the different features that I kept separated on the raw file (i.e. short or long wings or none, pin or no pin, rose or no rose, naked leg or translucent legging or original legging, to list some of them), I cannot possible compile a file for every combination of them. I will probably blow the storage limit with one file for each possible version, because that may end up with like close to fifty files for each single mod 😰. Thus, I can optimally provide four or five versions for each mod. But that will also take additional time and effort.

However, that brings us to the second problem which is that I simply can't satisfy everyone's desire for the perfect outfit with just four or five versions. So I will also create a higher tier for my Patreon account where patrons can request for a version with the features that they may desire (as in what I have already made available in the raw file). I will also announce the next mod inline so that patrons on this and higher tier can chip in their ideas as to what they desire (except nude request 😇) in the mod. Of course, it would still has to be constrained within texture mods and its feasibility.

And if that is still not enough for some patrons, I have plan for a highest tier to give out the raw files (which are in pdn format - for use with the freely available Paint.net). In the raw pdn file, you can freely hide/unhide features (layers), or add in your own features and recompile them to make your very own perfect outfit. From the raw files, you can also gain an insight into how I made the mod. I will also be adding the raw files for older mods in this tier too.

You can take a look at an example of the raw file below, showing how hiding/unhiding a layer can add or remove features from the mod. Of course, you would still need to have UPKManager to compile the texture files after that (that is, unless the creator of UPKManager is willing to tweak the application so that it can automatically read the pdn files and allow users to simply click a button in the application to turn on/off features and compile it 😅).

Example of Raw File
Well, I am still thinking through and working on all the stuff mentioned above. But if the move to Patreon works well, I can fully re-invest my time and energy into mod-ding again.

Last but not least, you are welcome to give suggestions in the mean time.

But for now, you can visit my first public post on Patreon featuring the Yun Colorful Silk outfit mod.

Thursday, October 10, 2019

Blade & Soul - Ethereal Phantom (Jin Outfit) Mod

Two weeks ago, a patron saw one of my previous mods from last year, the Yun Ethereal Phantom, and asked if I have the Jin version. Back then, I noticed that it is only possible to mod the legs of the Jin version, so I am not very interested in doing it. But upon this request, I checked the outfit again (I forgot its look and thought it has the same appearance as the Yun version 😅 ), and found that the Ethereal Phantom actually has different appearances for the three races.

You can compare the three versions below. I show only the white Ethereal Phantom here since the black version is the same except for color and linings.

Gon                                    Jin                                      Yun
The prominent feature of this outfit is the ghost face hanging by the waist. Gon got the hottest design as always (most of the time) while the Jin and Yun had to sport a pair of trumpet sleeves. 😧

For the Yun, the overall design is like a shirt with trumpet sleeves worn over an inner blouse, and the bottom is made up of a pair of tights.

For the Jin version, the pair of tights feels more like stockings because a pair of trunks is worn over them.

In the Gon version, it is safe to assume that they wear a pair of stockings, from the look of it. The bottom is pair of sport shorts, while the top is a shirt slightly similar to that of Jin and Yun, minus that exaggerated pair of trumpet sleeves.

After comparing the three races' versions on top, let us take a closer look at the original Jin white and black Ethereal Phantom below.

Front View - Original Outfit
Both versions have the same cut-out but differ in terms of the color scheme and linings.

Front Close-up View - Original Outfit
The ghost face that is hanging prominently on the waist front can be easily missed if we are not paying attention. This is due to the color scheme that seems to camouflage it with the surrounding cloth.

Rear View - Original Outfit
We can see the trumpet sleeves 'cutting' into the torso just like in the case of the Yun outfit. 😧

Rear Close-up View - Original Outfit
A long strip of torn-up cloth, that compliments the 'phantom' aspect of the outfit name, runs down the back.

Side View - Original Outfit
The side views provide the clearest view of the menacing trumpet sleeves. 😦

Side Close-up View - Original Outfit
From all the images and texts above, you can probably imagine that the pair of sleeves is my number one nemesis. Unfortunately, like the Yun's case, they cannot be removed due to disconnected arm. 😰

Since I cannot do anything to the sleeves, I turn my attention to the arms and legs, recoloring them to skin tone.

I also notice something that has escaped my attention when I last look at the outfit. And that is the torso portion right in the middle. That area, consisting of the under boobs and upper abdomen, is actually tight-fitting to the skin and can be safely recolored to skin layer. 

The recoloring of the mid-torso to skin layer separated the outfit into top and bottom halves. Although the exposed part of the breasts can also be recolored to skin, I did not do so. Instead, I retained the top part of the cloth so only the under boobs are revealed, making it similar to the Nirvana or Dream Cutter outfit.

Let's check the mod below.

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The arms and legs can be seen recolored to skin.

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The mid-portion of the torso has also been recolored to skin tone, causing the outfit to be split into top and bottom halves.

The front cloth has also been shortened to the same level as the ghost face.

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No changes have been done to the back of the outfit.

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The pair of trunks cannot be removed else we will be looking at legs that will be disconnected from the torso.

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I left the linings on the wrist because it will take some time to remove them on the normal texture. Or a simpler explanation, I am just being lazy. 😆

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We have reached the end of this post. Remember to watch the video if you want to get a better look at the mod.